BUILD CHANGES in OBT

#1

Through our recent Core Tester private testing, we were able to change weapon modification parts and its influence on the base weapon to further look into how custom parts system could play a pivotal role in A.V.A: Dog Tag.

In this week’s update, we would like to share with you about some of the changes we’ve made to the build in preparation for OBT!

 

Through our recent Core Tester private testing, we were able to change weapon modification parts and its influence on the base weapon to further look into how custom parts system could play a pivotal role in A.V.A: Dog Tag.

 

This is a great example of how working closely together with the community creates a positive outcome for the game in such a short amount of time.

 

 

 

 

 

 

 

Parts System

 

 

 

Our focus was to retain the base weapon and its identity whilst providing the opportunity for our users to come up with their own set up using different custom parts to fit their playstyle. Using different custom parts set up now plays an important role in strategy and overcoming opponents.

 

Changes: All weapon custom parts have had their functionality significantly increased to allow flexible weapon build setup.

 

 

 

 

 

 

Aimpunch

 

 

 

One of the many user feedbacks we’ve collected over several months had to do with aim displacement (Aimpunch). We looked closely into what our users wanted to see in A.V.A: Dog Tag regarding Aimpunch. We’ve had a significant change in the OBT build regarding aim displacement where aimpunch was reduced overall. However, we were careful in understanding how lack of aimpunch could potentially affect certain classes such as Snipers.

 

Changes: New armor type added (Standard Armor) which reduces the amount of aim displacement penalty received for being hit. Pointman and Rifleman have had their base aimpunch reduced.

 

 

 

 

We will continue to listen to our community to seek new ideas and modification as needed as we move forward.